Heavy Armor

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Heavy Armor
Heavy Armor tends to be more encumbering suits that cover a healthy portion of a character’s body. Heavy Armor is slightly more difficult to move about it, but often provides a much more solid defense than Light Armor. Heavy Armor covers things such as full suits of plate, or heavy traditional outfits affixed with bands of steel.
A character wearing Heavy Armor suffers a -2 pace penalty on all their movement speeds. This cannot reduce a character’s move speed below 1 pace. A character who rests or sleeps in Heavy Armor is automatically [Fatigued] when they rise. Heavy Armor is most easily made out of man-made materials such as iron or steel, but occasionally other materials are used.
Equipping and removing Heavy Armor requires 4 minutes worth of work.

Armor Cost Armor Bonus Damage Reduction ACP ASF % Special
Jank Plate - +3 2 -4 40% Dirt Cheap
Breast Plate 100 GP +3 2 -1 30% -
Cuirass 100 GP +3 2 -2 30% Sprinting
Laqured Plate 100 GP +3 2 -3 30% Advanced Sprinting
Field Plate 100 GP +3 2 -3 30% Advanced Weapon Bane (Piercing)
Light Plate 100 GP +3 2 -3 30% Advanced Weapon Bane (Bludgeoning)
Splint Plate 100 GP +3 2 -3 30% Advanced Weapon Bane (Slashing)
Ancestor’s Plate 100 GP +3 3 -2 30% -
Gothic Plate 100 GP +3 3 -3 30% Fortified
Full Plate 100 GP +3 2 -3 30% Heavy Fortified
Grand Plate 200 GP +3 5 -3 30% Exceptional

Armor Properties
All of the following are the special properties of the armor above.

Dirt Cheap
This special property reduces the price of the armor to a negligible amount, effectively making the armor easy enough to find or to create from readily available materials that may be gained at no price. Such a armor does not break Vow of Nonwealth, and has a Craft DC 5 points lower than normal. Increasing the quality of this armor still increases its price (and such a armor would break a Vow of Nonwealth), however it still benefits from the reduced craft DC.

Exceptional
Rather than a proper property, this describes the [Quality] of an armor item, which represents how well crafted it is. Common armors are the standard run of the mill weapon, Exceptional is the next step above Common, followed by Superior, and then Masterwork. This increase in [Quality] raises the price and capacity of the armor in question.

Fortified
Armor with the fortified property provides a special bonus against precision attacks. When opponents threaten a critical hit against a target wearing Fortified Armor, they suffer a -1 penalty to their Critical Confirmation roll. Further, the character’s [Armor Class] is increased by 2 for attacks that deal [precision] damage (such as Sneak Attack and the like).

Fortified, Greater
Armor with the greater fortified property provides a special bonus against precision attacks. When opponents threaten a critical hit against a target wearing Greater Fortified Armor, they suffer a -2 penalty to their Critical Confirmation roll. Further, the character’s [Armor Class] is increased by 4 for attacks that deal [precision] damage (such as Sneak Attack and the like).

Sprinting
Heavy Armor with this property reduces all movement speeds by 1 pace, rather than the usual
reduction of 2 paces.

Sprinting, Advanced
Heavy Armor with this property does not reduces movement speed.

Weapon Bane (Variable), Advanced
Armor with this property provides extra protection from specific types of attacks. This armor provides 4 additional points of [Damage Reduction] against that specific kind of damage.

Heavy Armor

FateWeaver Vivika