Lore of Azuria

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1st Thrivucot 1: The Great Brilliant Ones began to sever. Color and Shade divided. A war began.

2nd Thrivucot 1: The Great Brilliant One Known as Asmodeus, the first Betrayer, fell from the Great Brilliant Palaces, and made a home below.

3rd Thrivucot 1: The Great Brilliant Ones cleverly divided the efforts of the Shades, and The Blood War Began.

4th Thrivucot 1: The Great Brilliant Ones divided amongst themselves again, and briefly fought Second Blood War.

5th Thrivucot 1: The Great Brilliant Ones signed an agreement, the Pact Primeval with Asmodeus, ending The Second Blood War, and paving the way for tenuous peace.

1,000 Ghoros Tairai3: 13 elder watchers4 were placed on a council to observe the world known. Twelve of thirteen failed their post, and the 13th watcher died in their treachery, to be reborn among the mortal. As a mortal, The 13th found the great ones, and rose them up and named them gods. And they the 13th gave them the task of watching over the realm, until it shook itself apart.

500 Ghoros Tairai: The Gods, once active and troublesome, fall silent*

200 Ghoros Tairai: 5 great kingdoms known were overthrown by a clever beautiful unnamed monarch.

100 Ghoros Tairai: The ancient kings rose-up despite the 100 years of absence, and slew the monarch. Reclaiming their kingdoms, it is said, by giving up their crowns. Kingdoms grew to empires.

75 Ghoros Tairai: A God dies before it’s unwavering city of faithful. An angel looses its light.

50 Ghoros Tairai: The ancient emperors are slain by an unknown youth of exquisite beauty and perfect dimensions, claiming to have been created by the same dead monarch. This action, it is agreed, is not motivated out of vengeance, but out of competitiveness.

30 Ghoros Tairai: A new realm appears, void of magic.

20 Ghoros Tairai: A small land mass exists in the new realm.

10 Ghoros Tairai: Plants, the only life-form, begin to exist in the new realm.

5 Ghoros Tairai: Draconic Beasts of great magical prowess roam the new realm, and multitudes of lifeforms begin.

0 Ghoros Tairai The realms are shattered. The Ancient Emperors become the Gods and Guardians of the New Realm.

0 Eorikc Ulharisk2: It is unknown in what order the races arose, but it is generally agreed upon that Dwarves of Elves arose first, out of a race known as the LeShay, or Mercy Elves. Dragonborn among the races are common in ancient historical reference, as such some claim the Dragons were first, though their references are all but nil. Dyrmin, who tend to hold looser historical documents, often claim that their ancestry far outweighs that of any other kinfolk.

30 Eorikc Ulharisk: The First Eleven Conflict known as the Star War, begins. Those driven out of the Arcadia into the depths of the ground take on a new name to spite their fair skinned cousins. The Drow are born.

550 Eorikc Ulharisk: Elven Arcadias begin to grow too deeply into Orcish hunting paths, and the Bow and Tusk War begins. A brutal and unforgiving conflict primarily between Orcs and Elves.

300 Eorikc Ulharisk: Human poet, Trine Deckler, publishes her famous work “Illyria.”

600 Eorikc Ulharisk: The Bow & Tusk War ends, with Orcs and their goblin allies under the foot of Elven Arcadias. In the mean time lesser elven nations have developed.

740 Eorikc Ulharisk: The Merchant’s Syndicate establishes itself as one of the best-known means of defending owners of small trade businesses from dangerous adventurers and thieves.

1032 Eorikc Ulharisk: Prince Borireagh constructs an Iron City, capital of the Hobgoblin Legions. Their superior tactics, mastery of steel, and resourcefulness makes them a formidable foe threatening to concur all of Torklynn.

1047 Eorikc Ulharisk: King Simon, of Redseal, unites the kinfolk, in the Dragon Empire, and leads them against Prince Borireagh’s army as Head-General Wargtooth takes a treasonous leave from the Iron City’s military. The Elven Arcadia remains neutral.

1050 Eorikc Ulharisk: The Dragon Treaty is signed, and the empire is set underway.

1062 Eorikc Ulharisk: A time known as the Rise of the Syndicate. The now infamously corrupt Merchant’s Syndicate, and the several guilds it officiates and regulates, rose to a level of sociopolitical influence that outweighed that of both royalty and religion. While royalty still maintain their legal powers over their land, and churches still have their religious sway, the Merchant’s Syndicate and their Assassin cronies have everyone in their pocket or against their blade.

1067 Eorikc Ulharisk: The Universal Free-Trade Company establishes itself as an unofficial guild directly opposing the Merchant’s Syndicate. Their ability to openly challenge the Merchant’s Syndicate control is in no small part due to their clandestine knowledge of “spell-jamming,” an indirect use of natural mana-pasterns and shadow currents to travel across dimensional divides without the direct use of magic, an incredibly dangerous prospect that is equally difficult to trace or predict.

1074 Eorikc Ulharisk: Mysterious islands of great treasure and curious unpredictable magic are discovered by the various nations in the Dragon Empire. All immediately lay claim on these territories, despite having native denizens of their own.

1079 Eorikc Ulharisk: The Incarnadine Shadow War begins at sea. All nations have members vying for ownership of the islands.

1084 Eorikc Ulharisk: The Incarnadine Shadow War ends when the Elven Nations band together, with a Triarchy that could not be matched. The Wood Elves, Sun Elves, and Moon Elves under high crown Princess Sylphien (Moon Elves), Prince Turin (Wood Elves), and Prince Finwe (Sun Elves). The Elven Nations are recognized as the owners of the already inhabited Seas Incarnadine.

1116 Eorikc Ulharisk: An opposer for the Dragon Empire thrown arises, Desdemona. The Dragon Wars begins, named for the banners of the opposing members. The Red Dragon for aging King Simon, and the Purple Dragon for young Empress Desdemona.

1118 Eorikc Ulharisk: Tyrant Simon’s head is placed upon a pike, and Empress Desdemona sits crowned Emperor of Torklynn.

1138 Eorikc Ulharisk: Current Day.

1 “Thrivucot” roughly translates into “Unknown Date,” and is considered by most to be a wildly incomplete, and rather questionable collection of accepted truths. Due to the over-zealous actions of those within religious conflicts, most all texts or information regarding the Thrivucot are burned, dismantled, or otherwise destroyed. Many of the members of the “Bearers of the Mark,” still maintain that such information is highly heretical, subject to extreme scrutiny, and ought to be destroyed.

2 Dates are tracked either Ghoros Tairai (“Before Times” in draconic) or “Eorikc Ulharisk” (Roughly Ulharisk being the draconic name for the Azure Star, this phrase translate roughly as Azure Star-date.") Astronomers, Geomancers, and Geometers have banded together through the wizard’s college to propose these standardized year dating practices, but many cultures are slow to alter their already well learned and revered calendars.

3 Information about the times before, the years Ghoros Tairai, can be found, and is often cryptic and in odd unknown languages slowly translated by entire groups of scholars and enthusiasts. It is believed this information comes from an entirely different set of planes than the Azure Star’s Triskelion, as that no known method of dating it seems to function.

4 The Watchers are never named, and the 13th watcher is only ever called “13” in all texts that reference it.

Lore of Azuria

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